Bola que se choca con coche y para python
r = l = u = d = False
x = 50
y = 50
numcoches = 30
xbola = 30
ybola = 30
cars = []
def setup():
size(800, 800)
frameRate(80)
global cars
for i in range(numcoches):
c = color(random(255), random(255), random(255))
xpos = random(10, width - 10)
ypos = random(10, height - 10)
xspeed = random(-5, 5)
cars.append(Car(c, xpos, ypos, xspeed))
def draw():
global x, y
background(0)
ellipse(x, y, xbola, ybola)
if r:
x += 1
if l:
x -= 1
if u:
y -= 1
if d:
y += 1
for car in cars:
car.drive()
if dist(x, y, car.xpos, car.ypos) < 27:
noLoop()
car.display()
def keyPressed():
global r, l, u, d
if keyCode == RIGHT:
r = True
if keyCode == LEFT:
l = True
if keyCode == UP:
u = True
if keyCode == DOWN:
d = True
def keyReleased():
global r, l, u, d
if keyCode == RIGHT:
r = False
if keyCode == LEFT:
l = False
if keyCode == UP:
u = False
if keyCode == DOWN:
d = False
class Car:
def __init__(self, c, xpos, ypos, xspeed):
self.c = c
self.xpos = xpos
self.ypos = ypos
self.xspeed = xspeed
def display(self):
stroke(0)
fill(self.c)
rectMode(CENTER)
rect(self.xpos, self.ypos, 20, 10)
def drive(self):
self.xpos += self.xspeed
if self.xpos > width:
self.xpos = 0
if self.xpos < 0:
self.xpos = width
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